The stealth mechanic of the game is quite the usual where one of your main enemy is the light. You have to make sure to play with the lights accordingly to avoid revealing yourself or else, prepare to engage in a fight. The swoop movement might be something that the Thief fans has never encountered before as this will let you dash in an average distance which grants you better mobility on top of you being hidden in the shadows. Garrett’s sexy parkour movements specially on the rush definitely adds some excitement over the gameplay and it feels like playing an Assassin’s Creed game in a first person perspective. One thing that bothers me is the enemy/guards’ AI, which feels a bit off. There are times that they are quite challenging but most of the time they’re just merely useless. I actually feel that the attentiveness of the birds and dogs on the cages are fairly better than the guards as it seems.
The overall game design is visually stunning. I enjoyed exploring the city and find more hidden stuff as even every little corner has its exceptional details. Every dark streets are very identical as you can actually observe its fine points and I would personally comment Eidos Montreal for that. Though it could be one of the reasons why the game requires a lot of loading screens particularly during the main mission sequence. But generally, being ported in the next-gen consoles I believe the game is worth checking out on PS4 and Xbox One as it has a very promising visuals at least on the PC. Though some of the cinematic cut are way off compared to the actual in-game cutscenes, well I guess it’s part of the game optimization. I can also commend on the game music and sounds though some of them are not synchronized well. All the characters in game was given justice by their voice acting and that’s a major role in a story driven game.
The release of this title could be the defining moment in the Thief franchise and Eidos Montreal did an excellent job on every execution in this game.