Mobile game publisher Super Planet has opened beta testing for Sword Master Story 2.0, released under the title SMS 2.0 (BETA). The character collection action RPG is live on Android through the Google Play Store in select territories, and the publisher has not announced an iOS version or a global launch date so far.
Quick facts
- Game: Sword Master Story 2.0 (SMS 2.0 BETA)
- Publisher: Super Planet
- Genre: Character collection action RPG with an idle progression mode
- Beta platform: Android through the Google Play Store
- Beta regions: Select territories (exact list not disclosed)
- iOS version: Not announced
- Roster: 40 heroes across 4 combat classes and 5 elemental attributes
What SMS 2.0 (BETA) is
SMS 2.0 (BETA) follows the journey of the sole Sword Master, who battles to restore peace after an imperial betrayal. That revenge driven setup frames the main storyline campaign, which carries over the fantasy tone of the original Sword Master Story while rebuilding its systems for the 2.0 release. According to the announcement, players can switch between active hack and slash combat and an idle progression mode, so the game keeps moving forward during short play sessions and longer breaks alike.
The dual mode design targets two different mobile habits at once. Active combat serves players who want direct control over dodges plus skills plus timing, while the idle layer handles grinding and resource collection in the background. The announcement video is embedded above for a first look at the beta build in motion.
Winter and the 40 hero roster
The beta introduces a new character named Winter, the Imugi Who Dreams of Ascension. Winter headlines a gacha pool of 40 unique heroes sorted into 4 combat classes and 5 elemental attributes, which gives team building a clear structure from the first summon. Players who track pull rates and pity systems can read our breakdown of how gacha monetization typically works before spending on the beta banners.
Class and attribute splits matter because they shape which heroes work well together. A 4 class layout usually separates damage dealers plus tanks plus supports plus specialists, while 5 attributes set up elemental strengths and weaknesses across encounters. The announcement does not yet detail every hero in the pool, so expect the full roster to surface as beta players document their pulls.
Progression, rebirth and crafting
Long term progression in SMS 2.0 (BETA) rests on hero rebirth and character transcendence, two systems that let players push favorite units past their base limits. Rebirth typically resets a hero to a stronger baseline, while transcendence unlocks higher stat ceilings for units that have reached key milestones. Both systems reward players who commit to a core team instead of spreading resources across the full 40 hero pool.
Gear adds another layer through more than 50 craftable weapon and armor sets. Crafting at that scale turns material farming into a central loop, since matching set bonuses to class roles can lift a team further than raw levels alone. Beta testers will likely map out which sets pair with each of the 4 classes first, and that early theorycrafting often decides which heroes dominate the opening meta.
Guild dungeons, boss raids and global PvP
Outside the campaign, the beta offers Boss Raids plus territory focused Guild Dungeons plus global competitive PvP arenas. Boss Raids test coordinated burst damage against single large targets, while Guild Dungeons tie progression to territory control shared across guild members. Global PvP then pits player built teams against each other, which puts the 4 class and 5 attribute system under real competitive pressure.
This mix of cooperative and competitive modes gives the beta plenty of data to collect. Raid clear rates show whether bosses are tuned fairly, guild activity shows whether territory rewards motivate group play, and PvP results reveal which heroes and gear sets overperform. Those numbers will shape balance patches before any wider release.
Beta availability and what could come next
The beta is currently restricted to Android users in the selected test regions, and players can find it through the SMS 2.0 beta listing on Google Play. Super Planet has not disclosed plans for an iOS release or a broader global schedule, so players outside the test regions will need to wait for further announcements.
Regional betas like this one are standard practice for mobile launches, and a recent example is the DCKO regional beta in the Philippines and Singapore, which also limited its first test to specific territories. As GameHaunt analysis, if the SMS 2.0 trial meets its stability and balance goals, a wider worldwide release on Android plus iOS would be the natural next step, but no date has been confirmed and players should treat any timeline talk as speculation until Super Planet shares it directly.
SMS 2.0 beta FAQ
How to join the SMS 2.0 beta
Android users in the supported test regions can join through the SMS 2.0 beta listing on Google Play linked above. The publisher has not published the exact list of included territories, so availability depends on your store region.
Is SMS 2.0 coming to iOS
Super Planet has not disclosed plans for an iOS release. The current beta is Android only, and any iPhone or iPad version will need a separate announcement.
Who is Winter in SMS 2.0
Winter, the Imugi Who Dreams of Ascension, is a new character introduced with the 2.0 beta. Winter headlines a gacha pool of 40 heroes divided across 4 combat classes and 5 elemental attributes.
What game modes are in the beta
The beta includes the main storyline campaign plus Boss Raids plus territory focused Guild Dungeons plus global PvP arenas. Progression systems cover hero rebirth plus character transcendence plus more than 50 craftable weapon and armor sets.
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