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KRAFTON Introduces First Global Playtest for Tactical Arena Project ZETA

KRAFTON Introduces First Global Playtest for Tactical Arena Project ZETA

Project ZETA Playtest Goes Global: What You Need to Know

What is the Project ZETA playtest, and when can you join?
The first global community playtest for Project ZETA runs from now through June 28, 2026. Publisher KRAFTON and developer Nirvanana Studio have opened the doors for players in North America, Europe, and South Korea to download and test the game directly on Steam. This four-day event is your only chance to try the build before its planned Early Access launch later this year.

Quick Facts

Playtest dates: Now through June 28, 2026
Platform: Steam (PC)
Regions: North America, Europe, South Korea
New hero: Mika Mist (pop idol, sonic-wave attacks)
Match format: Four teams of three (12 players total)
Controller support: Yes
Hero roster: 14 characters across four classes
Early Access launch: Second half of 2026

Mika Mist: A Pop Idol With Sonic Punch

The playtest introduces Mika Mist, a fresh hero built around a futuristic pop idol theme. From what we've seen, she wields a high-tech megaphone that fires neon visual effects and sonic-wave disruptions. Her playstyle focuses on zoning—keeping enemies at a distance while controlling space with loud, flashy attacks.

We tested her in a few matches, and her audio-based abilities feel unique. Unlike typical shooters where bullets do the talking, Mika Mist forces opponents to think twice before charging into her range. It's a bold design choice that adds variety to the roster.

Matchmaking Windows Are Tight—Plan Ahead

KRAFTON has set strict matchmaking windows to manage server loads during the playtest. You can only jump into matches during these times:

South Korea: 8:00 PM to 11:00 PM KST
Europe: 6:00 PM to 9:00 PM
North America: 5:00 PM to 8:00 PM

If you miss your window, you're stuck waiting until the next day. Based on our experience, the queues pop fast when the server opens, but you'll want to be ready right when the timer starts. The limited hours test the game's stability—and your patience.

Four Teams, One Prism: A Different Kind of Battle

Project ZETA breaks away from the standard two-team squad shooter. Instead, four separate teams of three players fight at the same time. That's 12 players total, all scrambling for the same goal: capture and secure “Prism” objects scattered across the map.

This multi-team format changes everything. You can't just focus on one enemy. You have to watch your back, flank rivals, and decide when to fight or hide. It's chaotic in the best way. The third-person action loops keep the camera wide, so you can spot threats from multiple angles. Teams that communicate and coordinate have a major edge.

Four Classes, 14 Heroes to Master

The full roster includes 14 heroes divided into four distinct classes. While the playtest only offers a sample, KRAFTON plans to expand the lineup before Early Access. Controller support is already in, so you can play with a gamepad if you prefer.

Here's a quick breakdown of what we saw:

Arknights: Endfield

Assault: Aggressive, high-damage heroes built for pushing forward
Support: Healers and utility characters that keep teams alive
Zoner: Ranged specialists like Mika Mist who control space
Flex: Hybrid heroes that adapt to multiple roles

Each hero has unique abilities tied to their class. Mixing and matching team compositions will be key in the final game.

KRAFTON's Plan: Early Access in Late 2026

KRAFTON has confirmed that Project ZETA will enter global Steam Early Access in the second half of 2026. That means the playtest is your chance to shape the game before launch. Feedback from this event will likely influence hero balance, matchmaking, and overall polish.

Compared to other squad shooters like Valorant or Overwatch 2, Project ZETA stands out with its four-team format. Most games stick to 5v5 or 6v6. Here, smaller teams of three create faster, more intense rounds. It's a fresh take that could attract players tired of traditional modes.

Frequently Asked Questions

How do I join the Project ZETA playtest?

Go to the Steam page for Project ZETA and click the “Request Access” button. If you're in North America, Europe, or South Korea, you should get access within a few hours. Then, download the build and play during your region's matchmaking window.

Is the playtest free?

Yes, the playtest is completely free. You don't need to pre-order or pay anything. Just sign up on Steam and play during the event window.

Will progress carry over to the full game?

KRAFTON hasn't confirmed this yet. Based on industry standards, progress from a short four-day playtest typically does not transfer to Early Access. Expect a fresh start when the game launches.

Can I play with friends?

Yes, team up with up to two friends for a full squad of three. The matchmaking system supports party invites. Just make sure all of you are in the same region and online during your matchmaking window.

When is the full game coming out?

KRAFTON plans to launch Project ZETA into Steam Early Access during the second half of 2026. No specific date is set yet. The playtest will help determine final features and balance before that release.

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A long-standing tech and gaming enthusiast, Mark Louis Salazar holds a special place in GameHaunt's history as the first member of the team from Canada. His addition marked a pivotal moment in the site's evolution, bridging its passionate Filipino roots with a North American perspective and helping to establish the global, dual-market identity that defines GameHaunt today.   Mark's journalistic focus is on some of the most ambitious and technologically demanding games in the industry.