Solo developer ynoham has updated the public Steam demo for Gunmetal Gothic with Patch 0.1.3.15, a quality of life focused release that lands ahead of the planned June 2027 Early Access launch. The retro 3D co-op shooter RPG now offers three playable missions with improved hit detection, expanded controller settings, and rebalanced enemy behavior.
Quick Facts
- Game: Gunmetal Gothic
- Developer: ynoham, a solo developer
- Demo: Public Steam demo updated to Patch 0.1.3.15 with three playable missions
- Early Access: Planned for June 2027 on PC through Steam
- Co-op: Solo play or online co-op for up to four players
Patch 0.1.3.15 sharpens the current demo
The headline improvements in the updated demo target game feel and fairness. Hit detection now registers shots more reliably, which matters a great deal in a shooter built around fast movement and spell combos. Controller players get more settings to tune, and enemy behavior has been rebalanced so encounters in the three playable missions test positioning and loadout choices instead of patience. These are exactly the kinds of fixes that build trust before an Early Access release, since they show the developer reacting to how people actually play. Players who like testing a game before committing can also grab the free demo of Yokai Mart on Steam while waiting for the June 2027 window.
A gothic city under siege by mechanical demons
Gunmetal Gothic takes place in Vestige, a gothic city overrun by invaders from another dimension. Players take on the role of Anchorites, described as the last line of defense for the survivors, and push back against vile mechanical creatures across mission based stages. The setup supports both lone wolf runs and full squads, with online co-op for up to four players confirmed as a core feature from the start of Early Access. Low poly visuals modeled on late 1990s consoles give the game a distinct identity in a crowded indie field, and the dark stylized world reads clearly even in the middle of chaotic four player firefights.
Point buy loadouts reward creative builds
Character building runs on a point buy system that forces meaningful trade offs between firearms, spells, and gear. Guns cover direct damage, spells open up crowd control and burst options, and equipment found in the world can be upgraded with looted materials to handle tougher challenges. Stages grade performance on mission speed, enemy kills, and materials collected, so every run feeds a scoring chase that rewards both aggression and efficiency. That loop of build, run, score, and upgrade is the backbone of the action RPG side of the package, and it gives the demo real replay value beyond a simple vertical slice.
The road to Early Access in June 2027
The initial Early Access build is planned to include five mandatory story missions plus optional side content and an early look at endgame mechanics, all spread across two complete fixed stages and a partial third stage. According to the official Gunmetal Gothic Steam page, online multiplayer will be available from the beginning of Early Access, and the full version is envisioned with the remainder of the story, more optional missions, three complete fixed stages plus one random stage, and an endgame built on higher difficulty challenges and stronger equipment tiers. The developer expects roughly two years in Early Access, with pricing planned to stay the same through full launch. Community discussion will run through the game Discord server and Steam forums, with regular development updates posted to Steam and social channels.
Solo developed indies keep finding an audience
One person building a co-op shooter RPG with online multiplayer is an ambitious undertaking, and the Early Access model fits that reality by getting the game into player hands sooner while feedback shapes the rest of development. Indie projects with a strong visual hook continue to break through on Steam, from the six indie games Taiwan brought to TGS 2026 to the retro-inspired boomer shooter launching on Steam. Gunmetal Gothic sits comfortably in that wave, pairing nostalgia for late 90s presentation with modern co-op structure and deep build customization. If the demo response stays positive, the June 2027 Early Access launch could mark the arrival of a new co-op staple for small squads.
Contents of Patch 0.1.3.15 in the current demo
Patch 0.1.3.15 brings improved hit detection, expanded controller settings, and rebalanced enemy behavior across the three playable missions in the public Steam demo.
Planned content for the June 2027 Early Access launch
The initial Early Access build is planned to feature five mandatory story missions, optional side content, online multiplayer, and an introduction to endgame mechanics.
Co-op and multiplayer options at launch
Players can take on missions solo or in online co-op groups of up to four, with all core features including multiplayer available from the start of Early Access.
How long Early Access is expected to last
The developer plans roughly two years in Early Access, using player feedback to refine the game while the remaining story, stages, and endgame content are completed.
Where to download the free demo
The free demo is available now through the official Gunmetal Gothic Steam page, where players can also wishlist the game to get notified when Early Access begins.
Please note that when you make a purchase through our links at GameHaunt, we might earn a small commission. This helps us keep bringing you the free journalism you love on our site! And don't worry, our editorial content remains totally unbiased. If you'd like to show some support, you can do so here.









