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Brazilian Drug Dealer Set to launch Retro-Inspired Boomer Shooter on Steam September 16

Brazilian Drug Dealer Set to launch Retro-Inspired Boomer Shooter on Steam September 16

BRAZILIAN DRUG DEALER BEFORE 4: Demons From the Portal to Hell I Opened Are Still in the Favela – And Now I Have to Save MAMADAS from Ronaldo McDalest

What exactly is BRAZILIAN DRUG DEALER BEFORE 4? It's a standalone expansion to one of the wildest boomer shooters on Steam, built on the ID TECH 2 engine (same as Quake). It launches September 16, 2025, and it's already sitting on over 60,000 wishlists. Yes, that number is real.

Quick Facts: What You Need to Know

Launch Date: September 16, 2025, on Steam
Developer: [Joeveno](https://ca.linkedin.com/jobs/software-engineer-jobs-vancouver-bc) (solo dev, musician, YouTuber from Rio de Janeiro)
Publisher: NoQuarter
Engine: ID Tech 2 (Quake engine)
Total Maps: 32 (18 campaign maps, 7 horde maps, 6 deathmatch maps)
Weapons: 13 total – including a flip-flop, a feijoada slingshot, and a chimarrão flamethrower
Multiplayer: Co-op and Deathmatch via Steamworks (no port forwarding needed)
Workshop Support: Yes

The Craziest Boomer Shooter You Haven't Played Yet

Let's be honest. Game titles don't get much more absurd than this. That absurdity sits squarely in the [Boomer Shooter](https://www.denofgeek.com/games/15-best-boomer-shooters/) realm. But behind the chaos is something genuine: a love letter to Brazilian bootleg games, PS2 mods from the 2000s, Brazilian music, and the legendary band MAMADAS. Joeveno, the solo creator behind the BRAZILIAN DRUG DEALER franchise, isn't just making a game. He's sharing his culture with the world – one ridiculous weapon at a time.

We've been following this project since BRAZILIAN DRUG DEALER 3 dropped. That game was already a cult hit. This new entry? It's bigger, weirder, and more polished. From what we've seen in pre-release builds, it's everything fans of old-school FPS games could want – and then some.

What's the Story? (Yes, There Is One)

After saving Mit AIA, Mackie Jackie, and the Mamadas, you threw a party in heaven. Good times. But then things went sideways. Ronaldo McDalest kidnapped the Mamadas. And he's still holding some demons from the previous invasion. Your job? Save the band, retrieve their GlobeCeta portal opener car, and clear out the remaining demons across Rio de Janeiro, São Paulo, and Salvador.

It's chaotic. It's stupid. And it's amazing.

Weapons That Make No Sense (In the Best Way)

You get 13 weapons total. Some return from the previous game, like the berimbau, the payphone that shoots coconuts, and the money paper airplane gun. New additions include a feijoada bowl slingshot (yes, bean-based ammunition) and a chimarrão drink flamethrower. The flip-flop melee weapon is back, because nothing says “Brazilian bootleg” like smacking demons with rubber sandals.

Movement That Breaks All the Rules

Here's the twist. You can double jump and dash because you “put fireworks up your ass.” That's the official explanation. We're not making this up. The game also rewards replayability – hidden secret areas are only reachable with rocket jumps or specific double jump timing. It's classic 90s FPS design with a Brazilian coat of paint.

32 Maps Across Heaven, Hell, and Brazil

The campaign spans 18 maps. You'll fight through the entire state of Rio de Janeiro, parts of São Paulo, Salvador, hell, and heaven. There are 7 horde mode maps and 6 deathmatch maps. One campaign level is a skate level. We don't know how that fits into a demon invasion, but we're here for it.

Multiplayer Without the Headache

Steamworks integration makes multiplayer simple. No port forwarding. No server configs. Just invite friends and play. Co-op and deathmatch are both supported across all maps. From our testing, matchmaking is smooth and latency is manageable for a retro-engine game.

Arknights: Endfield

Enemies That Are Genuinely Hilarious

You'll face armed demons, zombies, Brazilian truck clowns, and possessed Brazilian singers. New enemies include two dudes on a motorcycle, angry TV mice, and possessed soccer team mascots. The variety keeps combat fresh, and the absurdity never lets up.

About the Developers

Joeveno is a Brazilian game developer and YouTuber who built the entire BRAZILIAN DRUG DEALER franchise solo. His mission is to spread Brazilian culture worldwide through games while promoting retro development tools like ID Tech 2. NoQuarter, the publisher, specializes in helping indie developers handle “boring non-game stuff” so creators can focus on making art. NoQuarter is not genre-specific – they prefer games that break conventions.

How Does It Compare to Other Boomer Shooters?

If you've played Dusk, Amid Evil, or the original Quake, you'll feel right at home. The movement speed is fast. The weapons are creative. The enemy design is memorable. But BRAZILIAN DRUG DEALER BEFORE 4 stands apart because of its cultural specificity. This isn't another generic retro FPS. It's proudly, loudly Brazilian. That uniqueness is its biggest strength.

Frequently Asked Questions

When does BRAZILIAN DRUG DEALER BEFORE 4 launch?

The game launches on Steam on September 16, 2025. It's a standalone expansion, so you don't need to own BRAZILIAN DRUG DEALER 3 to play it.

What engine does this game use?

It runs on ID Tech 2, the same engine powering Quake. This gives it that classic 90s FPS feel with modern quality-of-life features like Steamworks multiplayer.

How many weapons are in the game?

There are 13 weapons total. They include absurd options like a flip-flop melee, a feijoada slingshot, a chimarrão flamethrower, a berimbau, a coconut-shooting payphone, and a money paper airplane gun.

Is there multiplayer?

Yes. Co-op and deathmatch are supported on all 32 maps via Steamworks. No port forwarding is required – just invite friends through Steam.

Who is Mamadas?

Mamadas is a real Brazilian band. The game is a tribute to them, along with Brazilian bootleg games, PS2 mods from the 2000s, and Brazilian music in general. They are central to the story.

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A long-standing tech and gaming enthusiast, Mark Louis Salazar holds a special place in GameHaunt's history as the first member of the team from Canada. His addition marked a pivotal moment in the site's evolution, bridging its passionate Filipino roots with a North American perspective and helping to establish the global, dual-market identity that defines GameHaunt today.   Mark's journalistic focus is on some of the most ambitious and technologically demanding games in the industry.