Square Enix announced that Final Fantasy VII Revelation will launch on April 8, 2027 for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC, revealing the date during a PlayStation State of Play that also delivered an extended gameplay showcase of the trilogy finale.
| Quick Facts | Details |
|---|---|
| Game | Final Fantasy VII Revelation |
| Developer and publisher | Square Enix |
| Release date | April 8, 2027 |
| Platforms | PlayStation 5, Xbox Series X|S, Nintendo Switch 2, PC via Steam, Epic Games Store and Xbox PC |
| Series position | Third and final entry after Final Fantasy VII Remake and Final Fantasy VII Rebirth |
| Reveal event | PlayStation State of Play on September 3, 2026 with release date trailer and extended gameplay |
State of Play reveal and release date
Square Enix set the launch window to a specific date for the first time during the September 3 State of Play. According to the official presentation, Final Fantasy VII Revelation will arrive on April 8, 2027, closing the Remake trilogy that began in 2020 and continued with 2024's Rebirth. The date was shown at the end of a new trailer that also confirmed same day availability across console and PC stores, including Steam and the Epic Games Store along with Xbox PC.
The reveal follows months of teases about the scope of the finale. The game was previously shown as a spring 2027 title in a Weapons focused trailer at Gamescom Opening Night Live and was first introduced earlier this year when Square Enix unveiled the project as the concluding chapter with a first look at its world. That history helps frame why the April date matters. Fans now have a firm target after a spring window, and retailers have opened preorders with a unified bonus across editions. For players who have followed Cloud's journey since Remake, the announcement answers the central question that has lingered since Rebirth, when the finale would arrive and how Square Enix would wrap the trilogy.
Based on the showcase footage, the studio is positioning Revelation as a planetary scale adventure rather than a regional one. Cloud and his companions take to the skies aboard the Highwind while Meteor descends and Sephiroth moves closer to godhood, a setup that turns the entire world into a battlefield. The publisher stressed that the planet is on the brink and that the party will need to divide attention across multiple crises, a theme that carries through the gameplay systems shown.
The Highwind opens a planet scale world
The Highwind is not a cutscene vehicle in Revelation. Players can use the airship to explore a vast and interconnected version of the planet, choose destinations from the air, and then drop directly into locations of interest. The showcase demonstrated a transition where characters parachute from the Highwind and land on the ground without a loading break, moving from aerial travel to on foot exploration in one motion.
That loop expands what exploration means for the trilogy. Earlier entries gated the world into large zones tied to story beats. Revelation presents those zones as part of a single planetary map that players can approach from any direction. The footage highlighted the Mideel archipelago, Wutai and the Northern Continent among the areas players can reach, suggesting that familiar locations return with far more surrounding terrain to cover. The team also showed varied biomes, dense cities and remote outposts, all reachable with the same Highwind to parachute flow. It is a clear extension of the triology's move toward more open traversal after Rebirth expanded the world beyond Remake with large fields and Chocobo routes.
The planetary approach also supports the story structure Square Enix described. With Weapons appearing as massive threats and Meteor looming, conflicts erupt across the map at the same time. The Highwind lets players decide where to go, who to help and in what order, which the publisher says can shape how events play out. That choice element links directly to the new quest handling shown later in the presentation.
Piko, traversal and world movement
Chocobos play a larger role around that world. Piko, Cloud's Chocobo companion, now fights alongside the party as well as serving as a mount. According to the showcase, Piko grows stronger over the course of the adventure and gains new capabilities that help with both movement and combat, a wider role than the traversal focused use in Rebirth.
Traversal outside the Highwind has grown in tandem. A new grappling gun lets party members latch onto rooftops and navigate vertical city spaces quickly, adding a vertical option next to Chocobo gliding, parachuting and standard sprinting. A separate system lets players switch instantly between party members while exploring. The video showed swaps happening on the fly in towns and on the field, which keeps the party present in the world rather than locked to the leader. When combined with the Highwind, the parachute and Chocobo travel, the result is a set of overlapping ways to cross the same space depending on terrain and player preference.
FITS combat suits give new roles
The showcase introduced Function Integrated Tactical Suitwear, shortened to FITS, as the main new customization system for combat. FITS are specialized outfits that grant unique movesets and change how a character functions in battle. Each style alters both abilities and appearance, so a loadout decision is visible on the character model as well as in the action.
Four FITS styles were shown so far. Warrior focuses on balanced close range offense, Knight emphasizes defense and crowd control, Black Mage centers on elemental magic at range, and Summoner draws on summon based abilities. The footage highlighted Cid using the Knight FITS and Vincent using the Summoner FITS, which hints at how the system can lean into a character's existing identity or pull it in a different direction. Players can build the party around these roles, for example pairing a Knight frontline with Black Mage support or stacking Summoner setups for burst phases. More details are expected before launch, but even from this first look the intent is clear, give players a way to recombine classic Final Fantasy jobs without locking each hero to a single role. Coverage of the earlier spring trailer noted that Part 3 would introduce innovative gameplay mechanics, and FITS matches that direction with a system that changes both playstyle and look.
Vincent and Cid join as playable party members
Two characters who appeared in Rebirth now join as fully playable party members. Vincent Valentine brings his signature firearms and rapid ranged pressure, paired with monstrous transformations that shift his damage profile. Cid Highwind fights with his spear, using quick thrusts for single target pressure and wide sweeps that can hit multiple enemies at once.
Their addition expands party building at a moment when the roster is at its largest. With FITS already letting any member shift roles, Vincent and Cid provide distinct starting kits that players can keep or reshape. The footage showed Vincent trading shots before triggering a transformation and Cid closing gaps to control groups, both fitting naturally into real time action that still pauses for tactical decisions. For players who have waited for these two to become fully controllable since their first appearances in the Remake project, the confirmation is a major part of the showcase alongside the world and combat additions.
Choices and side content shape the journey
Outside the central path, Revelation adds a quest assignment choice that Square Enix says can affect how scenes unfold. Players can choose which party member takes on certain quests, and those decisions influence story events and gameplay scenarios tied to that content. The publisher did not detail how far the branching goes, but the point is that the large cast is not just a combat roster, it also changes who anchors specific stories in this final chapter.
Other returning pieces include Queen's Blood. The card game from Rebirth comes back with a new storyline centered around Red XIII, plus new opponents and mechanics intended to challenge experienced players. Some opponents can shift the flow of matches in dramatic ways, which suggests the ruleset has room for new twists beyond stronger decks. It is a smaller but popular loop that many players spent hours on in Rebirth, now framed as a more developed side campaign.
These systems sit around a story where the planet faces annihilation. Meteor threatens to destroy the world, Sephiroth approaches godhood and the Weapons add a separate and enormous danger that attacks without distinguishing friend from foe. All of that reinforces the Highwind's purpose as more than transport, it is how a scattered party tries to cover a world that is breaking apart.
Bonuses, preorders and editions
Square Enix also laid out bonuses tied to previous entries and preorder timing. Players with save data from Final Fantasy VII Remake Intergrade can claim the Chocobo and Moogle Summon Materia, while save data from Rebirth unlocks the Phoenix Summon Materia. Preordering any edition grants the Mecha Chocobo and Moogle Summon Materia as an early bonus.
Two higher tiers sit above the standard edition. The Premium Edition includes the base game, a Story Expansion Pass, 24 hour early access, the Reclaimant Choker accessory and consumable items. The Story Expansion Pass is set to cover two story focused DLC releases with more information to come later. The Premium Plus Edition contains everything in Premium and adds a digital art book, a digital mini soundtrack, the Polydroid Alexander Summon Materia, the Nymphwing Bracelet armor and the Risk Taker's Choker accessory. Platforms are broad at launch. Final Fantasy VII Revelation is set for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC through Steam, the Epic Games Store and Xbox PC, so players on console and PC reach the same launch day.
When does Final Fantasy VII Revelation launch
It launches on April 8, 2027. Square Enix confirmed the date during the September 3, 2026 PlayStation State of Play alongside a release date trailer and an extended gameplay showcase.
What platforms will it be on
PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC. PC is available through Steam, the Epic Games Store and Xbox PC on the same day.
What is the FITS system
FITS stands for Function Integrated Tactical Suitwear. It lets characters equip specialized outfits such as Warrior, Knight, Black Mage and Summoner that provide unique movesets, change combat roles and alter appearance.
Are Vincent and Cid playable
Yes. Vincent Valentine and Cid Highwind are fully playable. Vincent mixes ranged gunplay with transformations and Cid uses his spear for single target thrusts and sweeping multi target attacks.
What preorder and save data bonuses are available
Remake Intergrade save data unlocks Chocobo and Moogle Summon Materia and Rebirth save data unlocks Phoenix Summon Materia. Any preorder includes Mecha Chocobo and Moogle Summon Materia, with higher editions adding early access, expansion pass and extra accessories.
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