Winking Studios to Exhibit at Tokyo Game Show 2025, Booth No. 09-E63 33

Winking Studios to Exhibit at Tokyo Game Show 2025, Booth No. 09-E63

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Winking Studios Preps for TOKYO GAME SHOW 2025

Winking Studios reveals its plans to join the Tokyo event, inviting fans and partners to the booth at 09-E63. They say they’re excited to connect with visitors on the spot and share the studio’s latest work and ideas.

A Global Studio with Deep Roots

Based in Singapore, Winking Studios presents itself as a major player in game art and development. The company claims it is the first gaming firm to be listed on both the London Stock Exchange and the Singapore Exchange. This dual listing positions it as a bold bridge between markets, underscoring its international reach. With more than two decades in the field, Winking Studios has grown into a sizable team.

The outfit reports a workforce of over 1,400 people, spread across 13 studios. These studios are located in Singapore, Kuala Lumpur, Taipei, Shanghai, Nanjing, Suzhou, Tianjin, and Dalian. The spread helps the company work with a wide range of publishers and partners. The roster supports a global client base that includes many top names in gaming.

Scale and Scope of the Operation

Winking Studios has built a large network to support big game jobs. Their footprint covers art outsourcing and full game development tasks. The company highlights its capability to serve publishers who demand steady talent, clear pipelines, and reliable delivery. This setup lets them handle multiple projects at once, from early art concepts to final polish.

The firm notes it has worked with 22 of the top 25 game publishers worldwide. That connection shows its reach and experience across the industry. The mix of studios and people helps them match a wide variety of styles and needs. Their global spread means they can respond quickly to different time zones and schedules.

What This Means for the Show and the Market

Attending TOKYO GAME SHOW 2025 gives Winking Studios a chance to showcase its capabilities in person. People visiting the booth can see how the team blends art, design, and production to speed up development. The presence also helps publishers explore options for outsourcing art or collaborating on larger projects. It signals a push to deepen ties with current clients and attract new partners.

In a market that values speed and quality, the company positions itself as a reliable partner for teams that need steady output. By highlighting its long history and global setup, Winking Studios aims to reassure buyers that they can scale with large titles or multi-project runs. The Tokyo event provides a perfect platform to exchange ideas, discuss pipelines, and align on creative goals.

Why a Dual-Listed Studio Stands Out

Having a footprint in both major financial hubs is notable in the game space. The dual listing is presented as a sign of financial strength and long-term vision. It also helps the firm attract a diverse pool of investors who watch the game art and development sector. For clients, the arrangement can translate to a stable partner with serious backing and a broad talent pool.

Beyond money, the structure signals stability. It shows the company can weather shifts in demand and keep projects moving across borders. For teams seeking outsourcing partners, that kind of backing helps reduce risk and build trust. The result could be smoother project timelines and clearer accountability.

A Look at Their Global Network

The company cites a wide spread of studios across Asia, with teams ready to collaborate across cultures and languages. This global network supports large pipeline work while letting artists stay close to their chosen styles and genres. The mix of locations helps them cover a range of markets and player preferences. It also provides opportunities for staff growth and cross-pollination of ideas.

With a client base that includes many leading publishers, Winking Studios aims to balance creative freedom with practical delivery. The scale of the operation suggests they can take on multiple big projects at once while preserving quality. That balance helps put them on the radar of publishers looking for steady, long-term partners.

What to Expect at Booth 09-E63

People visiting the Tokyo show can expect a clear view of the studio’s capabilities. The booth will be a hub for conversations about art pipelines, production workflows, and quality control. Attendees can learn how Winking Studios plans to fit into different project cycles. Officials say they’re ready to discuss how they can support publishers with art assets, animation, and tool development.

The message is simple: this is a company with a proven track record and a broad reach. It offers a combination of scale, experience, and access to a large talent pool. For publishers seeking a partner who can handle art-heavy tasks at speed, the case is worth a closer look.

Looking Forward

TOKYO GAME SHOW 2025 serves as a stage for Winking Studios to reinforce its promise to the industry. The studio’s global setup, long history, and sizable team position it as a dependable choice for big titles and ongoing projects. The event becomes a test bed for new ideas and a chance to confirm what the studio can deliver across markets and genres.

Attendees who stop by Booth 09-E63 will get a sense of how the team blends art, design, and production. The goal is to show that large, creative projects can move smoothly from concept to final polish when backed by a strong partner.

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