Lara Croft and the Temple of Osiris Hits Mobile This September
When does Lara Croft and the Temple of Osiris launch on mobile? Feral Interactive confirmed the twin-stick action game arrives on iOS and Android on September 8, 2026. The mobile version costs $9.99 to unlock after a free first level, supports four-player online co-op, and includes full gamepad support. This is the sequel to Lara Croft and the Guardian of Light, originally built by Crystal Dynamics.
Quick Facts: What You Need to Know
– Release Date: September 8, 2026
– Platforms: iOS and Android
– Price: Free download; $9.99 in-app purchase unlocks full game
– Co-op: Up to four players online
– Controls: Customizable touch, full gamepad support
– Pre-registration: Not available yet (store pages go live on launch day)
From Console to Pocket: A Smart Mobile Port
Feral Interactive has a strong track record bringing big games to phones and tablets. They handled Alien: Isolation, Grid Autosport, and Life is Strange for mobile. Now they're tackling this 2014 co-op shooter with a careful touch. Based on our experience with Feral's past ports, this should run smoothly on modern devices.
The game is set in the Egyptian desert. You play as Lara Croft, rival hunter Carter Bell, and the gods Isis and Horus. Together, you search for the Fragments of Osiris to stop the evil god Set. The story mixes fast combat, simple platforming, and light puzzles. Nothing too deep — just solid action fun.
Try Before You Buy: A Rare Mobile Model
Feral used a “Try Before You Buy” system for this release. You download the app for free and play the first level. If you like it, a single $9.99 USD in-app purchase unlocks everything. No ads, no extra microtransactions. That's a fair deal compared to most mobile games that hide content behind endless paywalls.
Compare this to how Genshin Impact or Diablo Immortal handle monetization — those games push constant spending. Feral's approach feels old-school and honest. You pay once, you own it.
For reference, the original console version launched at $19.99 on PS4 and Xbox One. The PC version still sells for $14.99 on Steam. So $9.99 for a mobile port with all content included is a solid value.
Co-op and Controls: Built for Touch and Pads
The biggest draw here is four-player online co-op. You and three friends can blast through the campaign together. Each character has unique weapons and powers. Lara uses twin pistols. Carter packs a shotgun. Isis and Horus bring magical attacks. Teamwork matters for solving puzzles and taking down bosses.
Feral says the touch controls are fully customizable. You can move buttons around, resize them, or tweak sensitivity. If you hate on-screen buttons, just connect a Bluetooth controller. The game supports Xbox, PlayStation, and Switch Pro controllers. From what we've seen in Feral's other ports, this should work without issues.
Solo players aren't left out. The full campaign works fine alone, with AI companions handling the other characters. But the real fun comes from yelling at friends over voice chat while dodging giant scarab beetles.
No Pre-registration Yet
The Google Play Store and App Store pages will appear on September 8, not before. That means no pre-registration or early download. You'll have to wait until launch day to grab it. Set a reminder if you're excited — Feral doesn't do pre-orders, so there's no way to reserve a copy.
This is slightly odd. Most big mobile games let you pre-register weeks ahead. But Feral keeps things simple. The game won't have any server stress or day-one surprises because it's a single-player game with optional online co-op. No loot boxes, no battle passes. Just the full game for ten bucks.
How It Compares to Other Mobile Ports
Let's be honest: mobile gaming is full of junk. Endless clones, cash-grab gacha systems, and lazy ports with broken touch controls. Lara Croft and the Temple of Osiris aims higher. It's a full console game, adapted properly for smaller screens.
Compare this to Minecraft on mobile — same core game, same one-time purchase model. Or XCOM 2 Collection from Feral themselves — another excellent port with full controller support and no ads. The pattern holds: Feral does mobile ports right.
If you've played Guardian of Light on mobile, this feels similar. Same isometric camera, same focus on shooting and cooperative play. The Temple of Osiris improves on the formula with better graphics, more loot, and bigger boss fights. It's not a revolution, but it's a solid sequel.
FAQ: People Also Ask
Can I play Lara Croft and the Temple of Osiris offline?
Yes. The full campaign works offline after you unlock it. Online co-op requires an internet connection, but solo play does not.
Does the mobile version include all DLC?
No. The mobile release includes the base game only. The original console version had a season pass with extra tombs and costumes. Feral has not announced any DLC plans for mobile.
What phones are compatible?
Feral hasn't released a compatibility list yet. Based on their past ports, expect support for iPhone 8 and newer, and Android devices with at least 4GB of RAM and a Snapdragon 845 or better. The game uses Metal API on iOS and Vulkan on Android for good performance.
Is there any multiplayer without friends?
Yes. The game uses random matchmaking for online co-op. You can join public games or invite friends directly. No split-screen local co-op on mobile.
Will my progress sync between devices?
Probably not. Feral hasn't confirmed cloud saves for this port. Most of their mobile games don't support cross-device sync, so plan to play on one device only.
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