Fellow Moon to Cease Operations in China Amid Rising Costs 33

Fellow Moon to Cease Operations in China Amid Rising Costs

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Fellow Moon Ends Service in China After 14 Months

Fellow Moon, a cyberpunk-themed gacha game, stood out for its sharp anime art and moody vibe. It is from Firewick Network Technology and first launched on October 24, 2024. After a little over a year, the game will shut down its Chinese servers.

Why the Game Is Ending

The team behind Fellow Moon points to rising costs as the main reason for stopping. They say development and ongoing upkeep proved too hard to fund in a crowded mobile market. The choice saves the studio from pouring more money into a project that isn’t sustainable.

What Happens Next for Players

In-game purchases and donations will be turned off on December 30, 2025. After that, there will be one final update. The team will start processing refunds for players who were affected by the closure. This plan aims to return as much value as possible to fans who enjoyed the title.

Reaction from the Community

Fans have mixed feelings about the news. Many praise Fellow Moon for its bold character designs and rich world. While the game had a short life, it left a clear mark on its player base. The closure shines a light on how tough the mobile game market can be for even eye-catching titles.

What this Says About the Market

The shutdown echoes a wider trend in the world of gacha games. Even with strong visuals and a fresh story, high costs to keep servers running and to roll out updates can push a title past a breaking point. Players now look to this case as a reminder: staying relevant requires more than looks and a good hook.

The Bigger Picture for Fans and Studios

For creators, Fellow Moon’s exit highlights the balance between art and funds. A game can win praise for style and storytelling, but hit roadblocks when budgets tighten. Publishers and dev teams must weigh every new update, event, and maintenance cost. In short, big visuals alone rarely keep a game alive in today’s market.

Looking Ahead for Cyberpunk Gacha Titles

The recent ending may push studios to rethink how they support long runs. Smaller teams might aim for leaner, more scalable features. Studio heads may favor safer updates and quicker, clear refunds if a project can’t cover costs. The goal is to keep quality while avoiding abrupt stops that disappoint players.

Closing Thoughts

Fellow Moon showed what a well-crafted world can do in a crowded space. Its stylish art and tight combat created a memorable ride, even if the clock ran out soon after it began. The game’s exit is a sober reminder that great design isn’t enough by itself. A title must also be easy to sustain over time.

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