Solo developer Uralys will release Faraday Corridors on Steam in November 2026. The minimalist grid based tactical puzzle game ships with more than 50 hand made levels across six chapters for Windows, macOS, Linux and Steam Deck, and a free demo covering the first two chapters is live now.
- Release: November 2026
- Platforms: Steam on Windows, macOS and Linux with Steam Deck support
- Developer: Uralys, a solo developer from France
- Demo: Free demo with chapters 1 and 2, a total of 24 levels
- Engine: Godot 4
How Faraday Corridors plays
Faraday Corridors is built around a simple loop that turns demanding fast. You guide one or several pawns through electric corridors, flip switches, rotate rooms, hold down pressure plates and collect every energy cell before you reach the exit. Some cells collapse for good once the last pawn steps off, so there is no way back and every route has to be planned in advance.
The game introduces its systems in a deliberate order. Eight short tutorial levels sit directly in front of the mechanic they teach, and the difficulty climbs gradually from the first corridors of Chapter I to the most extreme late game puzzles. The grid stays readable throughout, which matters once several trigger families start combining on a single board.
Four families of triggers drive the puzzles. Standard switches toggle corridor states, room rotators turn whole sections of the grid, pressure plates must be held down by a pawn, and single use switches fire exactly once. Multi pawn coordination ties it together, since you can freely switch between pawns to combine their paths and hold plates while another pawn pushes toward the exit.
Progressive reveal keeps each level readable
One of the more unusual systems is progressive reveal. The level expands as you solve it, one step at a time, so you only ever see the part of the corridor you are ready for. According to the developer, this keeps even the hardest chambers legible while preserving the surprise of what lies behind the next solved section.
Break rooms add permanent consequences to routing. When the last pawn leaves a break room cell, that cell collapses forever. A path that looked safe can strand a pawn on the wrong side of the grid, which forces players to think about the order in which pawns move rather than just the destination of each one.
Rush Mode, medals and the Hall of Fame
Once you have cracked a solution, Rush Mode lets you prove how fast it really was. Hold a direction and the pawn glides, which turns solved corridors into speedrun tracks. Every level awards bronze, silver, gold and platinum medals, and each scored corridor feeds an online Hall of Fame leaderboard where players can compare times.
The medal structure gives completionists a reason to return to early chapters. A gold medal run through a Chapter I corridor demands a very different route than the cautious first clear, especially where break room cells punish wasted steps.
Built for Steam Deck as much as desktop
Faraday Corridors treats portable play as a first class target. The interface is redrawn at 1280 by 800 rather than upscaled, the game ships a native Linux build, and full controller support is included. Steam Cloud carries saves between devices, so a chapter started on the Deck can be finished on the desktop.
The presentation follows a Neon Glacial direction with an icy palette, vivid gold accents and procedural electric arcs. The soundtrack comes from the developer himself, who has released musical productions as Uralys for years. The game ships translated into 27 languages with switching that needs no restart, and it carries no spoken audio so localization covers the interface only.
Level editor and Steam Workshop support
Community corridors are part of the plan from day one. The built in level editor lets players build their own puzzles, publish them through Steam Workshop on the Faraday Corridors store page and play creations shared by other players. For a puzzle game with a small set of combining mechanics, player made levels could extend the life of the game well past the included six chapters.
Demo and release details
The free Faraday Corridors demo on Steam includes chapters 1 and 2 with 24 levels, which is nearly half of the full 50 plus level count. Players who like trying indies before launch can also grab the Yokai Mart free demo on Steam. The full release arrives in November 2026 for Windows, macOS and Linux through Steam. No console versions have been announced. More background on the project is available on the official Faraday Corridors website from Uralys Studio.
Faraday Corridors release date
Faraday Corridors launches in November 2026 on Steam for Windows, macOS and Linux. A specific day within the month has not been confirmed, so players who want it at launch should wishlist the Steam page for the date announcement.
Who is developing Faraday Corridors
Faraday Corridors is developed by Christophe Dugne-Esquevin, who works under the name Uralys Studio. He is a solo indie developer from France who previously spent 15 years as a freelance web architect while making web and mobile games in his spare time. Small teams keep earning bigger stages, including the six indie games Taiwan brought to TGS 2026. He also composed the game soundtrack.
What is Rush Mode in Faraday Corridors
Rush Mode is the speedrun layer of Faraday Corridors. Once you know a solution, you hold a direction and the pawn glides through the corridor. Every level grades Rush Mode runs with bronze, silver, gold and platinum medals, and scores feed an online Hall of Fame leaderboard.
Is there a Faraday Corridors demo
Yes. A free demo on the Steam page includes chapters 1 and 2 with 24 levels. Progress systems, tutorial levels and the core trigger mechanics are all present, which makes it a substantial trial before the November launch.
Will Faraday Corridors run on Steam Deck
The game is built with Steam Deck in mind. It ships a native Linux build, redraws its interface at 1280 by 800 instead of upscaling, supports controllers fully and syncs saves through Steam Cloud between the Deck and desktop.
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