A team of former Ubisoft developers with credits on the Assassin's Creed and Ghost Recon series has announced Eldrem Kingdoms, a creature collecting action RPG built around befriending magical creatures and wielding their powers. Developed by Eldrem Studios, the game is headed to PC Early Access in 2027, and its community funding campaign on Kickstarter reached its goal within 5 hours of launch.
Quick facts
- Game: Eldrem Kingdoms
- Developer: Eldrem Studios, a team of former Ubisoft developers
- Genre: Creature collecting action RPG with crafting and fortress building
- Platform: PC via Steam
- Release window: PC Early Access in 2027
- Funding: Kickstarter campaign fully funded within 5 hours
- Trailer: the announcement trailer on YouTube
Companions grant every combat power
Eldrem Kingdoms ties its combat directly to the creatures standing beside the player. Every spell, combat skill and special power comes from the active companion, so switching companions in the middle of a fight changes powers and playstyle on the spot. That design makes party building a combat decision first and a collection goal second, since each creature brings distinct abilities and a distinct combat role to every challenge.
Players raise creatures from vulnerable hatchlings into legendary companions they can ride, train, customize and fight alongside. Companions matter for more than damage numbers. They carry the player across the world and lend their magic abilities directly, which keeps the bond between tamer and creature at the center of both traversal and battle. Fans of the genre have plenty to compare it with, from Aniimo, which is also bringing creature collecting to PC, to the classic taming hooks revisited in Dragon Quest Monsters Withered World.
Raising, training and breeding creatures
The collection loop covers discovery, hatching, taming, training and breeding. Rare species hide across the world, and breeding lets players combine creatures to produce companions with inherited traits, unique abilities and specialized combat roles. Training shapes how those companions perform, while customization options let tamers tune their partners for exploration, battle or support duty.
That loop will feel familiar to monster taming veterans, yet the direct link between companions and the player moveset gives it a sharper edge. Picking which creature walks beside the player is the same decision as picking a character build, so experimenting with new hatches and cross bred lines stays rewarding deep into the adventure. The blend of action RPG combat and creature companionship follows a path also explored by Monster Fantasy and its mix of action combat with creature care.
Open world exploration on dragonback
Flight sits at the heart of the overworld. Players take to the skies on dragonback to explore floating islands, uncover ancient ruins, cross diverse biomes and track down powerful creatures hidden throughout the world. The reveal materials describe a colorful story driven adventure built for free flying exploration, with fast paced combat encounters placed across land and sky.
Traversal and collection feed into each other. Reaching a remote island can mean finding a rare species, and a newly tamed flying companion can open routes that were out of reach before. That loop gives exploration a constant payoff beyond map completion, since every new region can change the roster and every new roster addition can change where the player can go next.
Building and defending a floating fortress
Between expeditions, players build and expand their own floating fortress. The home base supports crafting of powerful gear alongside dedicated breeding and training facilities, and players can recruit NPC specialists to automate daily tasks around the stronghold. Fortress life is not purely peaceful, since enemy attacks can threaten the base and force players to defend what they built.
The fortress gives the crafting and breeding systems a physical home. Gear forged at the base feeds back into combat, trained creatures guard its walls, and automated routines from recruited specialists keep production moving while the player explores. It is a full base building layer inside a creature collector, aimed at players who enjoy maintaining a stronghold as much as filling a bestiary.
Premium single player release with multiplayer planned
Eldrem Studios describes the game as a complete premium single player experience with no pay to win mechanics. Optional cosmetic content and expansions may arrive after launch, while cooperative and competitive multiplayer modes are planned for future updates rather than day one. That roadmap keeps the Early Access launch focused on the story driven campaign, the companion systems and the fortress loop.
Meaningful character progression runs through taming and training new creatures, unlocking fresh abilities, crafting advanced equipment and discovering new ways to fight and explore. Growth comes from the roster and the gear rather than from paid shortcuts, which should reassure players who want a traditional full game purchase.
Kickstarter success and how to follow the game
The project had already been in development for over one year when the team took it to the community for additional funding. The official Kickstarter page reached its full funding goal within 5 hours of debut, and the team has been releasing new feature details and adding further funding goals in response to fan feedback. That early momentum gives the small studio room to fund new features shaped directly by community requests.
Everyone on the team is massively excited to share Eldrem Kingdoms with the world, said George Cercheaza, co-founder of Eldrem Studios. He added that the team spent many years developing games inside large AAA studios, and starting something new on their own lets them make brave decisions and work directly with the community on how the game grows.
Players who want to follow development can wishlist the game on Steam and chat with the team and fellow community members through the official Discord channel. More funding goals and feature reveals are expected as the campaign continues toward the 2027 Early Access window.
The Eldrem Kingdoms release window
Eldrem Kingdoms is planned for PC Early Access in 2027. No exact date or pricing has been announced, so wishlist the game on Steam to catch the launch announcement first.
The platforms Eldrem Kingdoms is coming to
PC via Steam is the only confirmed platform so far. The team has not announced console versions, and cooperative and competitive multiplayer are planned as post launch updates.
How companion powered combat works
All spells, skills and special powers come from the active companion. Switching companions mid fight changes the player moveset instantly, so building a versatile roster is the core combat strategy.
Whether Eldrem Kingdoms has pay to win mechanics
No. The game is designed as a premium single player experience with no pay to win systems. Only optional cosmetic content and expansions may be sold after launch.
How to support the game on Kickstarter
Back the project through the official Kickstarter page, wishlist it on Steam and join the official Discord channel to share feedback that can shape coming funding goals and features.
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