A Fresh Path Could Define Sandfall’s Next Move
After the strong run of Clair Obscur: Expedition 33, Sandfall Interactive hints their next title may push beyond traditional RPG lines. In a talk with The Washington Post, creative director Guillaume Broche said the team won’t let the game be boxed into a single set of rules, styles, or methods. He stressed that the goal is realness and a clear voice, not a fixed label. While a full shift hasn’t been announced, Broche made it plain: authenticity beats sticking to one format.
Why this shift matters for Sandfall
Clair Obscur blended turn-based planning with quick timed actions and parries. It was a risky mix, and it paid off in big ways. The game moved more than five million copies in a short span, a milestone that surprised many in the indie scene. Now Sandfall questions whether clinging to one style would curb their creative fire. For fans, that means the studio could swing toward action-heavy moments, experimental storytelling, or a true hybrid of ideas. It could also push the studio to evolve its visuals and how it tells a story, all while keeping some familiar DNA intact.
What We Know So Far
The team remains tight-lipped about what comes next. There are no screenshots, no game name, and no assets to show yet. Broche says the project will come from love, not obligation, which hints at a personal, craft-first approach. Sandfall wants to stay small and keep control of its creative path instead of chasing big budgets and scale like many AAA studios do. Clair Obscur will still receive support from its creators. A free update is planned, bringing new locations, bosses, and quality-of-life fixes to please longtime players.
Looking Ahead to a Fresh Experience
Right now, the next move is a mystery, and that adds to the anticipation. If Sandfall leaves the RPG path, they might deliver something that catches players off guard in the best way. They could also rewrite parts of the genre to fit a new vision. Either route keeps one promise intact: the team will stay true to its own artistic view and not chase trends.
A Potential Door to New Stories
Sandfall’s work on Clair Obscur shows they can juggle risky ideas and still land on solid ground. The studio’s next project may test that balance again, pairing bold design with clear execution. Fans will watch how the team handles this crossroads and whether they keep a familiar feel or lean into a cleaner, more direct approach to gameplay and storytelling. What matters most is a project born from the team’s own passions, not a pledge to a single template.
A Look at the Road Ahead
If the studio does tilt away from RPG mechanics, players could see faster pacing, new kinds of puzzles, or a sharper focus on character and world through visuals and mood. If they lean into a hybrid, the result might feel like a natural evolution rather than a jolt. In all paths, Sandfall’s core aim remains: a project that rings true to who they are as makers. The quiet development process itself could become a signature, with small, deliberate steps shaping a big creative leap.
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