Bladework Games has announced Marked for Mayhem, a multiplayer action dungeon runner coming to PC via Steam and the Epic Games Store. Players team up to battle through dungeons set across shattered dimensions, then turn on their own allies with sabotage abilities in a race for the top of the leaderboard.
Quick Facts: Title: Marked for Mayhem. Developer: Bladework Games. Genre: Multiplayer action dungeon runner. Platforms: PC via Steam and the Epic Games Store. Release date: To be announced. Beta: Limited beta test sign-ups are now open on PC. Wishlist it on the official Marked for Mayhem Steam page.
An interdimensional combat tournament
Marked for Mayhem casts players as Operators who compete in an interdimensional combat tournament held across broken realms. Every run sends teams into dungeons packed with challenges and boss fights that demand coordination to survive. The tournament framing gives each descent a competitive edge from the start, since every Operator is ranked on shared leaderboards that track who performed best. That structure creates the central tension of the game, because teamwork is required to finish the job while only one player can claim first place. The setup should feel familiar to fans of squad based action, a space that includes recent releases such as the co-op roguelike Neon Abyss 2, though Marked for Mayhem pushes the rivalry between teammates much further by making betrayal a core mechanic instead of an accident.
Disruptor abilities reward sabotage
The standout hook is the Disruptor system, a set of abilities built for sabotaging rivals in the middle of a run. Players who want first place can disrupt competing Operators and steal points they already earned, which turns the final stretch of every dungeon into a mind game. Teams still need to work together to complete objectives and defeat bosses, so timing matters as much as aim. Strike too early and the team might wipe before the loot is secured, while waiting too long gives a rival the opening to strike first. That risk and reward loop gives Marked for Mayhem an identity that straight co-op crawlers rarely attempt, since most games in the genre punish friendly fire instead of rewarding it. Players who enjoy competitive twists on familiar formats will find plenty to dissect here, and the leaderboard chase gives every session a clear villain, even when the villain is a friend.
Builds change in the middle of every run
Combat loadouts are customized on the fly with weapons, abilities and situational modifiers that drop during each descent. Rather than locking a build before a run starts, the game asks players to adapt their kit to whatever the dungeon throws at them, which keeps repeat visits to the same realms feeling fresh. The modifier system adds another layer, since situational bonuses reward players who read the room and adjust instead of sticking to one plan. Bladework Games is positioning that flexibility as the heart of the moment to moment play, where a well timed pickup can flip both the fight and the standings. The approach fits a PC audience that already embraces build crafting, a crowd that also turned out for this season of Steam launches covered in the Lootborne launch on Steam. More loadout details are expected as the beta test gets underway and players start sharing what works.
Limited beta test sign-ups are open
Bladework Games has opened sign-ups for a limited beta test on PC, giving players an early chance to try the tournament format before launch. The announcement did not include a start date for the test or a full release date for the game, so interested players should sign up early to avoid missing the window. Beta tests for multiplayer games often shape matchmaking, balance and server capacity, which means feedback from this phase could change how the Disruptor system feels at launch. PC players watching the current wave of announcements, including the KAELIS Seraph Protocol reveal for PC, now have another upcoming release to track. Details on how to join the test live on the official Marked for Mayhem Steam page, where players can also wishlist the game.
New biomes and enemies planned after launch
The studio plans to expand Marked for Mayhem after launch with new biomes, enemies and weaponry, which signals a live service style roadmap built around fresh content drops. New realms would extend the shattered dimensions premise naturally, while extra enemies and weapons feed directly into the build crafting loop that defines each run. No schedule was shared for those updates, and pricing details remain unconfirmed as well. For now the pitch is clear, a co-op dungeon runner where trust is a resource and every ally is also a rival. Players who sign up for the beta will get the first real look at whether that balance holds under pressure.
Which platforms will Marked for Mayhem release on?
Marked for Mayhem is coming to PC via Steam and the Epic Games Store. No console versions have been announced.
Is Marked for Mayhem a co-op game?
Yes. Teams of Operators work together to complete dungeon challenges and defeat bosses, but players also compete against each other for leaderboard placement within the same run.
How does sabotage work in Marked for Mayhem?
Players can use Disruptor abilities to sabotage rival Operators and steal earned points, which makes timing betrayals around team objectives a key part of every run.
Is there a beta test for Marked for Mayhem?
Yes. Bladework Games has opened sign-ups for a limited beta test on PC. No start date for the test has been shared yet.
When is the Marked for Mayhem release date?
No release date has been announced. Bladework Games plans to expand the game after launch with new biomes, enemies and weaponry.
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