Talk Alice Labs has released a new 90 second trailer for Wildercrown, its RuneScape inspired massively multiplayer online game now in development for Windows through Steam. The trailer follows an adventurer from busy city streets toward the team plans for a shared online world, and it arrives alongside an open Kickstarter pre launch page where fans can follow the project for a launch notification. A mobile version is planned for later, but the current prototype is built for PC first.
Fifteen skills, crafting and an in game stock market
Wildercrown starts with a familiar ambition. Learn a trade, make better equipment and head somewhere more dangerous. The Windows prototype includes 15 skills that cover gathering, crafting, quests and dungeon combat, which puts skilling progression at the center of the game rather than treating it as a side activity. Players who enjoy training one skill at a time and watching their character grow more capable should feel at home here, since the design openly draws on the appeal of skilling, equipment progression and shared adventures.
The most unusual system in the prototype is an in game stock market. Players can study charts, place orders and manage a portfolio of shares across 50 fictional companies using in game crowns as currency. Market play sits alongside combat and crafting as a full progression path, so a player who prefers trading to dungeon runs still has a way to grow wealthy and influential. Few fantasy MMOs have tried a working equity market at this scale, and it gives Wildercrown an identity beyond its classic inspirations.
Crafting ties the two halves together. Gathered materials feed into better equipment, better equipment opens more dangerous areas, and profits from the market can fund the whole loop. The trailer keeps its focus on mood over menus, but the outline is clear. This is a game about slow steady growth across several systems at once, with each skill feeding the others instead of standing alone.
Housing, pets, motorcars and 50 player raids
Beyond the prototype, Talk Alice Labs has laid out a long list of planned features for the shared online world. Player housing, pets and mounts headline the lifestyle side, while early motorcars add an unexpected dash of industry to the fantasy setting. AI powered NPC conversations with persistent memory are also on the roadmap, which would let characters remember past dealings with each player across sessions.
Large scale conflict is part of the vision too. Kingdom warfare and cooperative raids for 50 players point to an endgame built around organized groups rather than solo queues. A separate Underground Mines mode is planned for groups of 10, sending smaller parties after valuable resources and treasure in a focused dungeon setting. Taken together, the roadmap covers cozy housing life and massive battles in the same world, which is an ambitious spread for a team still finishing its core game.
The timing is kind to this kind of pitch. Classic style grinding and player driven economies are back in fashion, with official RuneScape news such as the RuneScape 4 confirmation at RuneFest 2026 keeping longtime fans engaged with the genre roots Wildercrown draws upon. More footage of the project lives on the team Wildercrown YouTube channel, where viewers can watch the new trailer directly.
Player votes will shape the road ahead
After launch, Talk Alice Labs intends to put most proposed features to a player vote, with at least 66 percent approval required before anything proceeds. That threshold gives the community a real veto over the roadmap instead of a purely advisory poll. For backers who worry about feature creep or sudden direction changes, a supermajority rule is a concrete promise that the game will grow only where its players agree it should.
The upcoming Kickstarter campaign will support finishing the game development, and the pre launch page is already open for followers who want a notification the moment it goes live. Crowdfunding has bankrolled sandbox MMO ambitions before, including the Dual Universe Kickstarter campaign, so Wildercrown is walking a path with real precedent behind it. The Toronto based team describes Wildercrown as a fantasy MMO built around the appeal of skilling and shared adventure, and the new trailer is its clearest statement yet of what that world could become.
Is Wildercrown available to play right now
There is no public release yet. The game exists as a Windows prototype with 15 skills, gathering, crafting, quests and dungeon combat, and the team is preparing a Kickstarter campaign to fund the rest of development. Fans can follow the pre launch page to get notified when the campaign goes live.
What platforms will Wildercrown support
Wildercrown is in development for Windows through Steam, with a mobile version planned for later. The current prototype and the new trailer both reflect the PC build, so Steam is where players should expect to see it first.
How will players influence Wildercrown development
After launch, the team plans to put most proposed features to a player vote with at least 66 percent approval required to proceed. That supermajority rule means new systems like housing expansions or raid tiers would need broad community backing before entering the game.
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