Sony Unveils New Prototype of Project Morpheus

At the 2015 Game Developers Conference held in San Francisco, Sony Computer Entertainment Inc. (SCEI) unveiled the new prototype of “Project Morpheus” (Morpheus) – a virtual reality (VR) system that takes the PlayStation 4 (PS4™) system to the next level of immersion and demonstrates the future of gaming.

Morpheus enables players to experience a sense of presence, where they feel as though they are physically inside the virtual world of a game.  This unique VR experience was met with huge interest and industry enthusiasm since the unveil of Morpheus in March 2014.  Over the past year SCE has been listening to feedback from both developers and consumers, and has made several enhancements that will further the capability of Morpheus to deliver a sense of presence and push the boundaries of play.

Developers will be able to use the new prototype to create Morpheus content for PS4, a robust and well-defined platform that has sold over 20.2 million units*1 within 16 months of its launch.  In addition to the enhancements, the new prototype will continue to support 3D audio and social screen, a feature that outputs the same gameplay that’s within the Morpheus headset to a TV so additional players can interact. Furthermore, SCE will provide an SDK that converts 60fps images to output in 120fps, which will allow developers to bring their content that was being developed on the prior prototype to the new Morpheus prototype.

SCE will continue the development of Morpheus in order to launch as a consumer product in the first half of 2016.

“With the technical specs achieved on the new prototype, we are one step closer to realizing our vision for making amazing VR experiences on PS4, and ultimately to deliver a real sense of presence to players,” said Shuhei Yoshida, President of SCE Worldwide Studios. “We believe that the near-final technology of Morpheus combined with the power of PS4 will provide a standard for game developers to target as they build on their creative ideas and turn them into VR games and experiences.”

<Specifications of the new “Project Morpheus” Prototype >

Component Processor unit, VR headset
Display Method OLED
Panel Size 5.7 inches
Panel Resolution 1920×RGB×1080  (960×RGB×1080 per eye)
Refresh rate 120Hz, 60Hz
Field of View Approximately 100 degrees
Sensors Accelerometer, Gyroscope
Connection interface HDMI + USB
Function 3D audio, Social Screen

*Specifications and designs are those of the prototype and are subject to change.

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