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Not into multiplayer, but Concord impressed.

Not into multiplayer, but Concord impressed.

When Firewalk Studios unveiled their multiplayer FPS game, Concord, I was skeptical. As someone who isn't typically drawn to multiplayer games, the idea of another live service title in an oversaturated market didn't appeal to me. However, after getting a hands-on experience with Concord and learning more about Firewalk's approach to creating a unique multiplayer IP, my perspective shifted.

One of the standout features of Concord is its approachable multiplayer experience. Unlike other games that rely on strict class-based roles, Concord offers a roster of Freegunners with diverse playstyles. This freedom allows players to be more creative in their approach to combat, without being confined to traditional archetypes. The characters in Concord have unique abilities and roles, from standard offensive and defensive characters to more unusual options like a sentient cleaning robot.

The gameplay in Concord feels fluid and satisfying, with a focus on gunplay and traversal. Each character has their own passive abilities that trigger under certain conditions, adding depth to the combat. The game also introduces the Crew Builder system, where players can create teams of Freegunners with unique bonuses. This system adds a layer of strategy and depth to the gameplay, allowing players to customize their experience based on their preferred playstyle.

While the story in Concord may seem basic at first glance, Firewalk plans to expand on it with weekly story vignettes. The development team aims to provide players with optional narrative content that can be enjoyed at their leisure. The in-game environmental storytelling is also well-executed, adding depth and intrigue to the world of Concord.

Arknights: Endfield

In terms of ongoing support, Firewalk has outlined a roadmap for Concord that includes regular free updates with new characters, maps, and game modes. The game will be available on PS5 and PC, with a Digital Deluxe Edition offering additional content for early access players. The pricing model for Concord is upfront, with post-launch updates provided for free, a welcome departure from paywalled content in other live service games.

While Concord may not revolutionize the multiplayer genre, its focus on accessibility and gameplay depth makes it a promising addition to the space. As someone who isn't typically drawn to multiplayer games, Concord's straightforward approach and engaging gameplay have piqued my interest. I look forward to diving deeper into the world of Concord and discovering more of what it has to offer.

A true pioneer of online gaming communities, Francisco "Cisco" Cabañas Jr. has been at the forefront of the industry since 2008. Alongside Excelle, he co-founded Exitializ, a venture that began as a competitive gaming guild for dedicated players of popular MMORPGs. Under his leadership, Exitializ evolved from a tight-knit guild into a multi-channel gaming platform. This journey saw him guiding the community into the emerging world of play-to-earn ecosystems and NFT-based virtual economies, establishing him as a forward-thinker in the digital space. This deep, hands-on experience in building and managing large-scale gaming communities provides Cisco with an unparalleled understanding of player dynamics and game design. He brings this wealth of knowledge to GameHaunt, where his insights and reviews help shape the site's content and connect with the core gaming audience.