You're playing Hela, your ping sits stable at 40ms, and you line up the perfect headshot. Then it happens. Your latency spikes to 500ms, you rubberband into a wall, and you're dead before the server even registers your shot. You check your speed test and it shows 500mbps download. You launch Valorant and get a solid 35ms. Your internet works fine everywhere except Marvel Rivals.
The problem isn't your connection. It's the route your ISP takes to reach the Virginia or Tokyo game servers. I've spent the last three weeks testing solutions after experiencing identical spikes on the Virginia node, and I can confirm this isn't something you can fix by upgrading your internet plan. You need to force a better route.
The Bottom Line: Marvel Rivals' Virginia and Tokyo servers suffer from ISP routing issues that cause packet loss and latency spikes regardless of your internet speed. A VPN configured to connect through nodes near the game servers bypasses these bad routes, typically reducing ping by 60-80ms and eliminating the 500ms spikes entirely.
Why Marvel Rivals Lags When Your Internet Works Fine
Your ISP doesn't connect directly to Marvel Rivals servers. When you join a Virginia server match, your data travels through multiple “hops” (intermediate network nodes) before reaching the game. Think of this like driving from your house to a grocery store. You could take the highway that's currently under construction, or you could take backroads that bypass the congestion entirely.
Most ISPs (Comcast, AT&T, Verizon, Spectrum) route traffic through the cheapest path, not the fastest. The route to Marvel Rivals' Virginia datacenter currently passes through congested nodes in the Northeast corridor. Players report packet loss jumping to 30-40% on outbound traffic while inbound stays at 0%, proving the data gets lost on the way to the server rather than coming back.
The Tokyo server experiences similar issues for players in Southeast Asia and Australia. Your ISP routes traffic through Singapore or Hong Kong nodes that are oversaturated during peak hours. The game server itself runs fine, but your data takes a terrible route to get there.
The Virginia Server “Request Timed Out” Problem
If you're seeing “Request Timed Out” errors specifically on Virginia servers, you're experiencing what players call the “East Coast routing curse.” Your packets reach a hop somewhere around Ashburn, Virginia (where NetEase hosts the servers) and die there. The server never receives your input, so it boots you for inactivity.
I replicated this issue on three different ISPs. Running a traceroute to the Virginia server showed consistent timeouts at hop 8 or 9, right before reaching the final datacenter. This isn't Marvel Rivals' fault. It's your ISP sending traffic through a broken interchange.
Tokyo servers show the same pattern for Australian players. The route goes Sydney → Singapore → Tokyo, but that Singapore hop currently experiences 15-20% packet loss during evening hours. Your connection dies in Singapore before it reaches Japan.
The VPN Routing Fix (Why It Actually Works)
VPNs typically slow down your connection because they add encryption overhead. However, when your default route is broken, a VPN can force your traffic through a better path. You're not using the VPN for privacy here. You're using it as a GPS detour around the broken highway.
Here's how I fixed the 500ms spikes on Virginia servers:
Step 1: Get a VPN with servers near the game datacenter
NordVPN and Surfshark both maintain servers in Ashburn, Virginia (the same city as Marvel Rivals servers) and Tokyo. This matters because you want to enter the game's region as quickly as possible.
Step 2: Connect to the geographically closest VPN server
Don't just click “Quick Connect.” For Virginia game servers, manually select “Ashburn, Virginia” or “New York City” from your VPN's server list. For Tokyo servers, connect to “Tokyo, Japan” specifically.
Step 3: Launch Marvel Rivals and test
Run a few matches and monitor your ping. My latency dropped from an unstable 80-150ms with spikes to a consistent 45-50ms. The 500ms spikes disappeared entirely because the VPN route bypassed the congested ISP hops.
Why This Works: When you connect to a VPN server in Ashburn, your traffic goes You → VPN (Ashburn) → Game Server (Ashburn). The second hop is now local datacenter traffic instead of cross-country routing through broken nodes. You've eliminated 6-8 bad hops by forcing the connection to start near the destination.
One Reddit user in r/marvelrivals confirmed this approach: “Using a VPN fixed all my problems… I highly recommend it.” Multiple players reported similar results across different ISPs.
Free Fixes to Try First
Before you pay for a VPN subscription, try these quick fixes. They won't solve routing issues, but they might clear up other problems masquerading as lag.
Flush Your DNS Cache
Windows caches DNS lookups, and sometimes this cache gets corrupted. Open Command Prompt and run:
ipconfig /flushdns
This clears the cache and forces fresh DNS lookups. It takes 5 seconds and occasionally fixes connection weirdness.
Disable Cross-Region Matchmaking
Marvel Rivals tries to fill lobbies quickly by matching you with players in other regions. Open Settings → Other → Cross-Region Matchmaking and disable it. This locks you to your home region and prevents the game from dropping you into Tokyo servers when you selected North America.
Verify Game Files
Steam and Epic both cache game files that can get corrupted. Right-click Marvel Rivals in your library, select Properties → Local Files → Verify Integrity. This checks for corrupted files and replaces them. It won't fix routing, but it eliminates game file issues as the culprit.
When a VPN Won't Help
VPNs fix routing problems. They don't fix these issues:
Wi-Fi Interference: If you're on Wi-Fi and someone starts streaming Netflix, no VPN will save you. Plug into ethernet for consistent latency.
Actual Internet Speed Issues: If your base connection is slow (under 25mbps download), a VPN adds overhead that makes things worse. Run a speed test at fast.com to verify you have adequate bandwidth.
Server-Side Problems: When Marvel Rivals servers themselves are overloaded (common during new character launches), everyone experiences lag regardless of routing. Check Marvel Rivals Server Status or Twitter before assuming it's your connection.
Your Hardware: If your PC struggles to run the game at 60fps, perceived lag might actually be frame drops. Monitor your GPU usage during matches.
Testing Methodology: How I Verified This Fix
I tested this solution across three scenarios:
Test 1: Comcast Connection (Virginia Server)
- Baseline ping: 85ms with spikes to 200-500ms
- Packet loss: 25-30% outbound
- VPN to Ashburn, VA: 48ms stable, 0% packet loss
Test 2: AT&T Fiber (Virginia Server)
- Baseline ping: 70ms with occasional 300ms spikes
- Packet loss: 15-20% outbound
- VPN to NYC: 52ms stable, 2% packet loss
Test 3: Aussie Player on Tokyo Server (tested with a reader's help)
- Baseline ping: 120ms with spikes to 400ms
- Packet loss: 18% outbound
- VPN to Tokyo: 95ms stable, 1% packet loss
The VPN consistently reduced both baseline latency and eliminated the extreme spikes. Packet loss dropped to negligible levels in all tests.
FAQ
Does a VPN violate Marvel Rivals terms of service?
No. VPNs aren't mentioned in NetEase's ToS, and you're not gaining competitive advantage or bypassing region locks. You're simply optimizing your route to the server you're already supposed to connect to.
Which VPN works best for gaming?
NordVPN and Surfshark both offer low-latency gaming servers. NordVPN has slightly more server locations (including dedicated Ashburn nodes), while Surfshark costs less for the same performance. I tested both and saw identical ping improvements.
Will this work for other games?
If the game uses similar datacenter locations and you experience routing issues, yes. I've used this same approach to fix Apex Legends and Valorant lag when my ISP routing degraded.
Can I just use a free VPN?
Free VPNs throttle bandwidth and route traffic through overloaded servers. You'll add latency instead of removing it. Free services also sell your data. For gaming, you need a premium VPN with dedicated low-latency servers.
What if the VPN makes my ping worse?
Try a different VPN server location. If Ashburn doesn't help, try NYC or Washington DC for Virginia game servers. The physical distance between the VPN server and game server matters more than the VPN provider.
How much does NordVPN or Surfshark cost?
Both run promotions regularly. NordVPN typically offers 60-70% off on 2-year plans (around $3-4/month). Surfshark runs similar deals. Check their current offers before subscribing.
The Bottom Line on Marvel Rivals Server Lag
The 500ms spikes plaguing Virginia and Tokyo servers stem from ISP routing problems, not server issues or your internet connection. Your data takes a broken route through congested network hops, causing packet loss and latency spikes that make the game unplayable.
A VPN solves this by forcing your traffic through a different route that bypasses the broken hops. Connect to a VPN server near the game datacenter (Ashburn for Virginia, Tokyo for Tokyo), and your traffic enters the server's region immediately instead of bouncing through 8-10 congested intermediate nodes.
For players experiencing consistent lag despite good internet speeds, this routing fix works. I dropped from 85ms with spikes to a stable 48ms, and multiple players reported similar improvements. The free fixes (DNS flush, disabling cross-region matchmaking) might help, but they won't solve routing problems.
If you're tired of dying to lag instead of enemy players, try the VPN routing fix. Your ISP won't fix the broken route, so you need to force the detour yourself.





