Inside the World of Death Stranding: Composer Reveals Concert Insights 27

Inside the World of Death Stranding: Composer Reveals Concert Insights

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Exciting Times for Death Stranding Fans

The world of Death Stranding is buzzing with activity. The highly anticipated sequel, Death Stranding 2: On the Beach, has just been released to rave reviews. Adding to the excitement, a live-action adaptation is being developed by the acclaimed film studio A24. Furthermore, a global concert tour titled “Strands of Harmony,” organized by Tokyo's Soho Live and Toronto's Kashamara Productions, will kick off this November.

A Musical Journey Awaits

This concert series promises to be an intriguing addition to the franchise. Players familiar with Death Stranding often praise its unforgettable soundtrack, which features a blend of original compositions like Ludvig Forssell's “BB's Theme” alongside licensed tracks such as Low Roar's “Don't Be So Serious.” Given this rich musical backdrop, it makes perfect sense for fans to experience these melodies in a live setting enhanced by high-definition visuals from the game.

To gain insight into both the upcoming concert and Death Stranding 2: On the Beach, we spoke with Forssell back in May. Although he was part of Kojima Productions during the first game's development, he had transitioned to freelance work by the time he collaborated on this sequel. His involvement in creating music for both games and his role in shaping the concert were key topics during our discussion.

The Creative Process Behind The Concert

Forssell: Early on in our meetings, I found that they hadn't yet begun arranging any music for performance. This gave me an opportunity to brainstorm ideas with Soho Live and Chad Seiter-who is responsible for orchestrating arrangements-for how we could transform Death Stranding‘s atmospheric sound into an engaging live experience featuring orchestral elements.

I enjoyed collaborating closely on each arrangement with Chad as we discussed what made each track unique. For instance, if one piece featured a guitar solo but needed brass instead, we would explore those options together until we found something that worked well.

A Balancing Act Between Original and Licensed Music

You have created memorable music across both games; how do you decide which pieces make it into concerts? With two games now available-how do you balance your original compositions against licensed tracks?

Forssell: It's essential to remember that this concert isn't just about sound; it also tells a story visually through projections from Sam's journey across both games. I leaned heavily on Soho Live's expertise when determining how best to weave together action-focused pieces alongside more serene songs like those from Low Roar.

The initial plan was around 65-70% my compositions versus 30-35% licensed tracks-a balance I felt comfortable with right away since many fans connect deeply with vocal performances from artists like Ryan Karazija of Low Roar.

Pushing For More Representation From The Sequel Soundtrack

I've advocated for including more than half of our selections from Death Stranding 2. Its score lends itself beautifully to orchestral performance due largely because it's designed around creating enjoyable musical experiences rather than simply setting moods or atmospheres as seen previously.

However, achieving representation across both narratives remains challenging since access remains limited at present regarding visuals or story details related specifically towards part two!

Cinematic Storytelling Through Music

Your approach seems different compared other video game concerts I've attended; can you share how you're selecting scenes while maintaining narrative flow?

I envision crafting an experience where storytelling flows seamlessly throughout performances while highlighting character arcs along their journeys within each title! Both installments feature episodic storytelling styles allowing us ample opportunities showcase various characters' developments over time without losing sight overarching plotlines connecting them all together!....

I believe focusing primarily upon these journeys will create dynamic experiences audiences won't soon forget!

It'll be fascinating seeing how everything comes together once finalized!

Evolving Musical Themes Amidst Change

You mentioned earlier about stepping up your game musically after receiving acclaim following first installment; what changes did you implement going forward?

This past few years brought significant shifts not only personally but professionally too due pandemic impacting everyone involved-including myself! Transitioning away from Kojima Productions allowed me explore new avenues creatively while working independently helped refine my artistic vision further still.

Most notably though was shift towards composing suites instead loops-allowing greater dynamics ebb flow throughout gameplay enhancing overall listening satisfaction immensely!

Additionally incorporating guitars became vital aspect second soundtrack bridging gap between synthetic sounds human elements effectively enriching depth complexity offered within diverse range styles presented here!

Ultimately expanding upon eclectic nature established previously proved crucial moving forward ensuring every facet represented uniquely tailored fit respective moments encountered along way!