Capcom’s 2025 Plan: Breathing New Life Into Beloved Series
Capcom’s latest annual report landed this week, with useful notes from COO Haruhiro Tsujimoto. The message centers on keeping fan favorites from fading and widening the company’s lineup beyond its strongest hits. The aim is to remind players that the big names still have plenty of life left.
Strengthening the Core IPs
Tsujimoto confirms Capcom will push a mix of new titles, remakes, and ports for well-loved series. Mega Man, Devil May Cry, and Ace Attorney are all on the radar for work on newer hardware. The big goal is to grow the audience for these franchises and raise them to the same level as Resident Evil and Monster Hunter. Expect more ports, along with fresh sequels and more ambitious remakes for these classics.
New Energy for Mega Man and Friends
Capcom has already kicked off this plan with Mega Man: Dual Override, which is set to arrive on PC, major consoles, and Nintendo Switch 2. The company aims to keep Mega Man and friends in the public eye, while widening the pool of players who can jump in at any point. The approach blends faithful remasters with new ideas, making room for longer-running story arcs and deeper spins on favorite stages and gadgets.
Investing in People and Platforms
To support this growth, Capcom is pouring resources into its teams and structure. A new game studio is being built next to the headquarters. This facility should be ready by 2027 and will help Capcom’s in-house creators push for more volume and stronger quality. The move signals a shift toward quicker development cycles and closer collaboration across departments and games.
What This Means for Players
Fans can expect a steadier flow of titles from the publisher, with both modern takes and retro favorites getting new life. The plan hints at notable remakes, reimagined stories, and more ports that bring old favorites to today’s hardware. While some updates will honor the past, Capcom also seems ready to take calculated risks with fresh ideas for Mega Man, Devil May Cry, and Ace Attorney. The exact mix will likely vary by platform and audience, but the throughline is clear: Capcom wants more ways to access its most loved worlds.
A Balanced Pipeline for Long-Term Growth
The strategy centers on broadening the reach of key IPs while keeping core teams fed with steady work. By pairing remakes with new entries, Capcom can test ideas without losing sight of what makes each series unique. The plan also emphasizes internal growth, not just external partnerships. A stronger studio footprint near the head office should help speed up development while keeping a tight watch on quality.
Looking Ahead to 2027 and Beyond
With the new studio up and running by 2027, Capcom hopes to scale both the number of games released and their polish. The move underscores a long-term bet: build a robust engine of in-house talent and pair it with a clear path for titles to move from ported releases to full, new adventures. If executed well, players could see a healthier cadence of Mega Man, Devil May Cry, and Ace Attorney releases for years to come.
Staying True to Fans, Expanding the Brand
Capcom’s plan keeps the focus on what made the company strong in the first place. The goal is not just to push out more games, but to deepen the worlds fans already love. Remakes can attract new players, while new entries keep seasoned fans engaged. By widening access to Mega Man’s universe and the other fan favorites, Capcom aims to secure a wider audience without losing the essence of each series.
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