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Azur Promilia Launches November 26 Across Four Asian Regions

Azur Promilia Launches November 26 Across Four Asian Regions

Manjuu Network Entertainment has confirmed that Azur Promilia, its free to play fantasy open world action RPG, launches on November 26 across Japan, South Korea, Taiwan and China. The creature companionship adventure arrives on PC, iOS and Android, with regional publishing split between Yostar in Japan, Nexon in South Korea, JIMI in Taiwan and Manjuu itself in China. An English open beta for global regions is planned for summer 2027, according to a developer letter shared through the official English account.

Quick Facts

  • Game: Azur Promilia, a free to play fantasy open world action RPG from Manjuu Network Entertainment
  • Launch: November 26 across Japan, South Korea, Taiwan and China, confirmed through the official Japanese account on October 23
  • Platforms: PC, iOS and Android at launch, with a PlayStation 5 version in active development for the global release
  • Publishing: Yostar in Japan, Nexon in South Korea, JIMI in Taiwan and Manjuu Network Entertainment in China
  • Companions: Kibos, interdimensional creatures that fight beside players and help with farming, crafting and housing
  • Global: English open beta planned for summer 2027

Four regions, four publishers

The November 26 date was locked in through the official Japanese account on October 23, ending months of waiting since the Japanese service was first announced with timing still undecided. Each territory gets its own publisher and its own store listings, so players sign up through the outlet that matches their region. The split reflects how differently mobile storefronts operate across these four markets, from the Galaxy Store presence in South Korea to TapTap in China.

For players outside the four launch regions, the wait continues. The English version targets a summer 2027 open beta window, and the studio has described PlayStation 5, PC, iOS and Android as the platforms in active development for the global release, as covered in the Gematsu report on the announcement. That means the console version arrives later, after the Asian mobile and PC launch.

Meet the Kibos

Set in the world of Promilia, the game builds its identity around Kibo companions, interdimensional creatures that roam fields and skies. Players befriend Kibos and form a bond called Starlink, welcoming each creature as a partner for the journey. Beyond assisting in real time combat, Kibos shape how exploration feels, since a trusted companion travels beside the player across the continent.

The companion system gives Azur Promilia its creature companionship label. Collecting Kibos, learning what each one does and bringing favorites along turns party building into something closer to befriending wildlife than drafting units. Fans of collection driven open world RPGs will find the loop familiar, while the real time action combat keeps encounters active.

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A home beside the adventure

Kibos do more than fight. They provide functional support for life simulation and home building gameplay, including farming, egg hatching, crafting and material gathering around personal housing spaces. The quiet loop of tending a farm and hatching eggs sits beside the main adventure, so players can step away from combat and build something of their own.

Housing gives that loop a permanent address. Gathering materials out in the world feeds back into crafting and construction at home, which ties exploration to domestic progress. It is a rhythm that fans of cozy simulation games will recognize, placed inside a full scale fantasy RPG.

Pre-registration is open in every launch region

Sign-ups are already live across all four territories. Players in Japan can register through the Google Play Store and the App Store, while South Korea adds the Samsung Galaxy Store beside both major storefronts. Taiwan uses the App Store and Google Play, and China hosts sign-ups through the App Store and TapTap. Each region runs its own listing in its own language, so players should register in the store that matches their account region.

Registering early is the practical move, since launch day demand can strain regional listings and account creation. Checking the correct regional page now avoids confusion when servers open on November 26, especially where similarly named pages exist across storefronts.

What global players should watch next

The summer 2027 English open beta window is the next milestone for players outside Asia. A developer letter outlined the plan, and the global audience should expect more detail on timing and supported regions as that window approaches. The PlayStation 5 version remains in active development for the worldwide release, so console players have a confirmed platform waiting once the global rollout begins.

Until then, the November 26 launch serves as the first real test of the game at scale. Reception in Japan and South Korea, two of the most competitive mobile RPG markets in the world, will shape expectations for the global version. The Kibo system, the housing loop and the regional publishing setup all face their first public verdict within weeks.

When Azur Promilia launches across Asia

Manjuu Network Entertainment has set November 26 as the launch date for Japan, South Korea, Taiwan and China. The date was confirmed through the official Japanese account on October 23, and the game arrives on PC, iOS and Android.

Who publishes Azur Promilia in each launch region

Yostar publishes the game in Japan, Nexon handles South Korea, JIMI covers Taiwan and Manjuu Network Entertainment runs the service in China. Each publisher manages its own regional store listings and pre-registration.

Which platforms Azur Promilia supports at launch

The November 26 launch covers PC, iOS and Android. A PlayStation 5 version is in active development and is expected as part of the wider global release plans.

What Kibos do in Azur Promilia

Kibos are interdimensional companion creatures that assist players in real time combat and support life simulation gameplay. They help with farming, egg hatching, crafting and material gathering around personal housing spaces.

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