Gryphline puts a big bonus in players’ hands with a fresh dev note
Gryphline has a surprise for Endfield players. The new developer letter lays out a major reward. Beginning February 5, 2026, you can snag a Designation Selection Permit. This ticket lets you pick one permanent 6-star Operator you want. The gesture is a nod to the Endministrators who’ve built up their Talos-II bases since the game’s global start. To earn the gift, just finish the main story mission Chapter 1, Act 1: The Siege. If you already cleared it, the ticket will appear in your in-game mailbox after the update.
Designation Selection Permit: a rare chance to fill a need
The Designation Selection Permit fills a key gap in a squad. It unlocks a chance to choose from the core roster of 6-star Operators in the Basic Headhunting banner. Among the options are Ember, a tough Defender who can soak hits at the front. Last Rite serves as a high-damage Striker with strong burst. Ardelia stands out as a flexible Support with handy buffs for the team. Pogranichnik brings speed and solid early-game control as a Vanguard. Lifeng adds supportive damage that helps physical units keep up.
Picking from the roster gives you a clear path to shore up weak spots. It’s a meaningful upgrade, especially if you’ve been juggling a few squad gaps. The list keeps your options open without grinding for hours to find a perfect match.
What each standout brings to your squad
Ember can stand tall on the frontline, soaking damage while protecting teammates. Last Rite can melt high-priority targets with fast bursts. Ardelia keeps the crew in fighting shape with reliable buffs. Pogranichnik flashes in early and helps you grab early resource boosts. Lifeng blends support damage with protection for key backline units.
With this permit, you don’t have to wait for a random roll. You pick a 6-star Operator who best fits your play style and your team’s needs. It’s a straightforward way to level up your roster’s strength.
Patch notes and tweaks aimed at smoother early and mid game
The dev letter released on February 4 focuses on making early progress feel fairer. Players asked for less rough spikes while exploring new areas. The team listened and set several changes in motion.
Enemy levels in exploration get a gentler nudge. Exploration Level 6 foes now sit at 55 instead of 60. Exploration Level 7 enemies drop from 70 to 60. The easier numbers help you push into new zones without hit after hit.
Resource flow also gets a lift. Materials and other rewards from gathering and missions rise. This gives players more fuel to keep factories running and keep up production lines.
Progression sees a smoother path as well. Several main story act level gates have been lowered. You can focus more on the story and base-building rather than grinding for hours.
These changes aim to make the early and mid game feel more natural. They’re built to reward curiosity and steady play. The updates should help players balance story progress with base growth.
Where to find the official details
For full patch notes and more on the reward, visit the official site. The Endfield page provides context on these changes and lists how to claim the ticket after you finish the Siege mission. It also confirms details about the Basic Headhunting banner and the pool of 6-star Operators.
Official website: https://endfield.gryphline.com/en-us
Why this matters for players right now
This move from Gryphline signals a more thoughtful approach to time spent in Endfield. Players get a tangible goal tied to the main story, plus a permanent upgrade that can shape teams well into late-game runs. The emphasis on improving early exploration and easing early grind makes the game feel more welcoming to newcomers and veterans alike.
The community response has been warm. Fans see this as a fair reward for sticking with Talos-II through rough patches. It also lowers the barrier to trying new setups, since you can lock in a strong 6-star operator without a long hunt.
What to expect in the weeks ahead
With the Designation Selection Permit in play, you’ll likely see fresh team builds pop up. Players may test Ember’s frontline durability in new maps or try Last Rite’s burst on tougher targets. Ardelia could shine in teams that lean on buffs, while Pogranichnik helps with fast openings and resource speeds. Lifeng remains a flexible option for support damage.
The patch improvements should make exploration and base work feel more consistent. Expect fewer sudden spikes in difficulty and more steady progress as you push chapters and grow your base. Gryphline appears focused on balancing challenge with player growth.
Engaging and straightforward, the update keeps the action moving. It respects players’ time and offers clear paths to stronger teams. If you’re building toward big battles on Talos-II, this change gives you practical choices that pay off in the long run.
Note the timing and approach, and you’ll ride the momentum of these changes with confidence. Endfield continues to shape a game world where your choices matter and your base grows with you.
Please note that when you make a purchase through our links at GameHaunt, we might earn a small commission. This helps us keep bringing you the free journalism you love on our site! And don’t worry, our editorial content remains totally unbiased. If you’d like to show some support, you can do so here.




