Hypergryph's Endfield: A Tech Show on Wheels
Developer Hypergryph recently held a media briefing to pull back the curtain on Arknights: Endfield, a free-to-play action RPG. The team explained that toward achieving eye-catching visuals they tweaked Unity far beyond its usual setup. The game is aimed for a global, simultaneous launch across Android, iOS, PS5, and PC.
Remarkable Detail, Real-Time Strain
A standout feat is the level of character detail baked into the game. On PC and console, character models run around 80,000 to 100,000 polygons. The mobile version keeps models in the 40,000 to 50,000 range. These counts sit about one and a half times higher than what you’d see in many similar titles. With up to four fighters visible at once in action RPG combat, the render load becomes noticeably tougher.
Endfield also mixes in factory management play, echoing the vibe of games like Satisfactory. That means the engine must render moving machines and a changing world alongside the fighters. The combination of busy combat and shifting factory lines pushes the visuals to stay crisp without dropping frames.
A Fresh Rendering Path for a Demanding World
To pull this off, Hypergryph rebuilt most of the graphic pipeline around Unity. The project leans on a modern Entity Component System (ECS) structure to organize data. The graphics API got a full overhaul, too. Creators built their own shading tech to handle the game’s multitask load across several platforms. One striking feature is dynamic shadows that hold up at distance, a tough trick in 3D titles. For the factory areas, ECS-driven processing helps lighting and shading stay lively across the entire environment.
This approach lets Endfield push complex scenes without losing the smooth motion players expect. The team didn’t just tune visuals; they rewired how the game thinks about data, rendering, and lighting from the ground up.
One Engine, Many Faces: A Custom Stack
Endfield isn’t simply running on a tweaked Unity port. It uses a customized rendering pipeline that blends high-detail models with a scalable shading system. By rebuilding core parts of the engine, Hypergryph aims for consistent look and feel across devices. The new ECS-based workflow helps the game manage hundreds of on-screen elements, from characters to moving factory fixtures, with efficiency.
This is a rare case where a studio openly shares how much elbow grease goes into a game’s tech. The result is a more unified experience that remains visually sharp even as the action grows crowded.
Cross-Platform Ambitions, Unified Vision
The plan calls for a simultaneous release across Android, iOS, PlayStation 5, and PC. That choice signals a single development target rather than piecemeal optimization. Players on mobile get a compact yet detailed experience, while PC and console users enjoy the heft of higher polygon counts and richer lighting. The cross‑platform push also drives the team to keep performance steady across a wide range of hardware.
Endfield’s design choices show how a game can look great without locking players into one device. The team wants players to jump in on whatever platform they prefer and still feel the same thrill from the visuals and action.
What This Means for the Game’s Feel
With such a heavy emphasis on visuals, Endfield aims for a stronger vibe in both fight scenes and base-building moments. The richer character models and dynamic lighting should make clashes feel more impactful. The factory segments are meant to come alive with moving parts and real-time changes, so players can see their decisions play out in a tangible way. In short, the tech work backs the game’s core ideas: quick, stylish combat and a living workshop world.
Hypergryph also shared that the engine work helps with long sessions. Smoother shadows, more consistent frame rates, and smarter asset management add up to a more relaxed playthrough even when the screen is busy. This is a game that tries to stay polished as things heat up on screen.
What to Expect Next
If you’re curious about how Endfield will look and perform across devices, keep an eye on official updates. The team is transparent about the steps they’ve taken to push Unity beyond its usual limits. The result should be a game that looks sharp and plays smoothly, whether you’re on a handheld or a big TV.
The company’s focus on cross‑platform parity points to a title that aims to feel the same no matter where you play. It’s a bold move that could set a higher bar for how free-to-play action RPGs present their worlds and fight scenes in the years ahead.
Official website: https://endfield.gryphline.com/en-us
Please note that when you make a purchase through our links at GameHaunt, we might earn a small commission. This helps us keep bringing you the free journalism you love on our site! And don’t worry, our editorial content remains totally unbiased. If you’d like to show some support, you can do so here.





