PC Strife Interview - Pu Liu and Ryan Shackelford

Published on October 13th, 2013 | by Excelle


Strife – Interview with Pu Liu and Ryan Shackelford of S2 Games

October 11, 2013 marked an important event in the MOBA history in the Philippines as the  second generation free-to-play MOBA, Strife finally hits our shores. We were lucky enough to be one of the first to experience the game on a secured server before its grand launch worldwide. We’re also given the privilege to sit down with the Director of Monetization at S2 Games and Lead System Designer for Strife, Pu Liu and Ryan Shackelford, Creative Game Designer for Strife.

Francis: As the developer of the successful Heroes of Newerth, what have you learned so far that influence you to develop Strife?

Ryan: I think we’ve learned a lot. This isn’t just from developing HoN but also from playing games for a long time. We’ve learned about what kind of emotions we feel when you’re in the laning phase with your teammate. A lot of these feeling that as a player and a developer, maybe the game not feels good. You sort of feel anger towards your teammates, and things like that. As tohse are the main things that we want to think about in Strife.

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